Last week in class, we discovered this merchant/shop system Jon talked about isn't even implemented in the released Sugar version of Fortune Hunter. So we decided to scrap those plans, since that would be way too much work for these last five weeks of class. We're going back to our original plan of fixing the last bug and implementing smaller tasks described in the ticket list, such as graphics and documentation. Much more manageable considering the time we have.
I looked into the code for the dungeons, can be found here, so I'll know how to fix it, and found the text file for Dungeon 3 under MAFH2/assets. However, while Jon claims this is an easy one-liner fix, and I really do believe that, knowing WHICH line to fix is the problem, especially since we have yet to really understand the code.
No comments:
Post a Comment