Wednesday, April 20, 2011

Final Thoughts

   Can't believe the semester's almost over already, and that we've been working with Fortune Hunter for awhile now. We're doing our poster presentation tomorrow, and the giant printed copy looks good. Putting it together will make our progress with the final presentation go a little smoother. I also clicked through our wiki to make sure all the formatting looks good and matches since the final pdf export of it is due tomorrow.
   Overall, I think this has been a good class this semester. The workload was definitely manageable since we were able to conform it to our schedules, and the work itself was pretty enjoyable, since we chose the project ourselves. My team members were very easy to get along with. Most of the time we did our our things with FH, but we were able to make it all come together, and to help each other out in different aspects of FH and its setup.
   I learned a lot about git and subversion, even though I gained more experience with git because that's where the actual project is hosted. I would like to learn more about subversion and how to utilize it more efficiently in my own work. I also learned more about Python in general, and about Pygame, Netbeans, and the Sugar OS. I will definitely be using Netbeans in future projects (already have in my other class) because it makes things so much easier to deal with, coding-wise. Pygame looks like it has a lot of potential for graphics within Python, so that could be useful in the future. And as for the Sugar OS, I think their message in general and their involvement in the OLPC campaign are very inviting aspects for contributors.
   To be honest, though, I don't know about further contributions for Fortune Hunter itself, but I think our team did our best to make sure any other contributors to the project will have an easier time getting into it. But Jon and his team were SO helpful, and I hope any other projects I work with in the future have that same kind of support. I think this was a great first-time experience in really getting involved in a "real," outside project, and our team's interactions with the main developers and amongst ourselves were very beneficial in learning how to work in that kind of environment.

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