So far I think everyone in our team is leaning toward the idea of small improvements for Fortune Hunter, mainly the ones addressed on their active ticket tracker. I think we should try fixing the (only) other bug, which would require us to actually play the game and progress to that point where the player gets stuck in the dungeon. We haven't gotten this far before, so we would really have to understand the rules and gameplay, and then we would have to look into the appropriate sections of code to find out what could be causing this problem.
We were also interested in improving some of the graphics of the game, specifically the enemies. They are currently transparent wherever they have the color black. We tested this in class Thursday by finding in the folder hierarchy and the code itself where certain enemy characters were used and editing the graphics files in Gimp to make black appear as a different, noticeable color. We were correct in thinking the black color was the problem since other colors showed up fine. So it might be somewhere in the code that specifically calls out that color and sets it as something else, but we have yet to find it.
Other contribution ideas include always-needed documentation and maybe some minor improvements to gameplay. Jon did mention that they were in the process of converting the code over to the new version, which I'm sure they could use some help with. However, looking into the other bug might be the best way to start off the rest of our contributions for the semester.
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